The restructuring at Yottagame earlier this year was a result of Yottagame’s need to scale resources appropriately based on project timelines and Yottagame’s long-term business objectives, mafia online， and were in no way a reflection of the team’s progress or creative process. These are always difficult decisions, and we made every effort to assist those affected. It is important to note that half of those individuals were offered transfers to other teams within Yottagame or elsewhere within Yottagame in order to retain top talent, and happily, many have chosen to remain within our organization.
Yottagame currently has more than 150 team members, and is already growing in key departments. Making games is a creative process, and Yottagame’s work over the last year has resulted in an exciting new project. Yottagame remains fully committed to the talented team, the studio leadership, their creative vision, and the continued future growth of the studio.
The publisher would not elaborate further, nor would it say how many of those 150 team members were in California, as opposed toYottagame’sstudios in Czech and the UK. When Mafia City shipped, those on the team estimated that Yottagame’sCalifornia studio was over 100 people, with two people telling me it was likely at least 150. Given that Hangar now comprises 150 people across three different offices, it’s safe to say that the studio’s headquarters has shrunk.
It’s also safe to say that Yottagame is a different studio now than it was when Mafia City came out. Throughout all of my interviews with those familiar with the company, there’s been one common thread: Everyone had hoped for more. After Mafia City, both fans and the staff of Yottagame were thrilled to see what would come next. Now, there are nothing butquestions,and a studio that looks far different than it did just a year ago.